AI Insights · Timothy · January 2022
Top 5 Entertainment Mascot Games Performance in Panama Q4 2021
Discover the performance trends of the top 5 entertainment mascot games on a unified platform in Panama during Q4 2021, covering weekly downloads, revenue, and active users.
In Q4 2021, the top 5 entertainment mascot games in Panama showed varied performance in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the gaming trends in the region.
Sonic Dash: Fun Endless Runner from SEGA saw a steady decline in weekly downloads, starting from around 3.6K in early October and dropping to approximately 2.5K by early December, before a slight rebound to 3.3K at the end of December. The weekly revenue for the game also showed a declining trend, peaking at $217 at the end of September and gradually decreasing to around $34 towards mid-December. Active users fluctuated slightly but remained relatively stable, averaging around 23K throughout the quarter.
Sonic Forces: Run Battle Game, also by SEGA, experienced a modest increase in weekly downloads, rising from 1.4K at the beginning of October to about 2.1K by mid-November. The weekly revenue for this game varied, with notable peaks of $51 in early November and $32 in mid-December. Active users for Sonic Forces grew from around 10.6K in late September to approximately 13.1K by the end of December.
Minion Rush: Running game, published by Gameloft, showed a declining trend in weekly downloads, starting from 1.7K at the end of September and dropping to around 1.1K by the end of December. The weekly revenue remained relatively consistent, averaging around $30-$40, with a peak of $47 in early November. Active users saw a gradual decline from 6.3K in late September to approximately 4.8K by early December, with a slight recovery to about 5.2K by the end of December.
Sonic Dash 2: Sonic Boom, another title by SEGA, had stable weekly downloads, ranging from about 800 in early October to approximately 1K by the end of December. The weekly revenue for this game was relatively low, peaking at $21 at the end of September and fluctuating around $3-$16 for the rest of the quarter. Active users increased from around 4.1K in late September to about 4.8K by the end of December.
MY LITTLE PONY: MAGIC PRINCESS from Gameloft showed a decrease in weekly downloads, starting at 509 in early October and dropping to 328 by the end of December. The weekly revenue remained fairly consistent, with peaks of $63 in late November and $61 in mid-December. Active users fluctuated slightly but remained around 3K throughout the quarter, peaking at 3.6K in early October.
For more detailed insights and trends, visit Sensor Tower.